Nov 30, 2009, 09:32 AM // 09:32
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#21
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Desert Nomad
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What a crazy idea. But you knew that didn't you?
/signed, just for the sheer audacity of the suggestion.
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Nov 30, 2009, 09:46 AM // 09:46
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#22
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Krytan Explorer
Join Date: Nov 2007
Location: Somewhere in California
Guild: I Gots A Crayon [Blue]
Profession: Me/Mo
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It's easy enough to make money.
Do we really need to make it easier?
I mean, really?
/not signed.
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Nov 30, 2009, 12:06 PM // 12:06
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#23
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Lion's Arch Merchant
Join Date: Oct 2009
Location: Netherlands
Guild: Utrecht Usurpators
Profession: D/
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Here's a better idea: Just keep the game as it is and fill everyone's chest with money and materials. Yep, still a crap idea, but better than screwing up the game just so you can form more easily.
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Nov 30, 2009, 12:27 PM // 12:27
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#24
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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/Not signed. I would however like a tripple increase drop rate: ecto; dhuum/ smite minis weekend afther mobway nerf.
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Nov 30, 2009, 12:41 PM // 12:41
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#25
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Academy Page
Join Date: Aug 2009
Guild: Sorrow Knight [SS]
Profession: E/
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This is EXACTLY the reason about the nerf. The abuse of farming. THANKS REGINA.
/not signed
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Nov 30, 2009, 03:09 PM // 15:09
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#26
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Frost Gate Guardian
Join Date: Jan 2006
Location: California
Guild: TTP
Profession: R/E
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Heck it they would just toss out the loot scaling nerf I'd be back to stay.
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Nov 30, 2009, 03:27 PM // 15:27
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#27
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/signed!!! But only IF they do a complete spell reversion month - Buffs, Nerfs, everything! All the way back to their original specs! Anyone remember Spiritual Pain? Woo hoo! Good times!
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Dec 05, 2009, 07:30 PM // 19:30
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#28
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Frost Gate Guardian
Join Date: Jan 2007
Profession: A/W
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shadow walk + dark aura bug anyone? i heard that making 5k dmg in 15 seconds is a little overpowered, just little
no
sarcasm off: /hell no
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Dec 10, 2009, 11:11 PM // 23:11
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#29
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Ascalonian Squire
Join Date: Oct 2008
Guild: Epic
Profession: W/E
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There are some skills i'd like to see unnerfed but....well lets face it they got shot with the nerf gun for a reason. Maybe one day where everyone could just screw around...but a whole month? that's fail sorry.
/unsigned
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Dec 10, 2009, 11:13 PM // 23:13
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#30
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Wilds Pathfinder
Join Date: Apr 2006
Location: Pizza's Town
Guild: I've Quit GW ^^
Profession: E/
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i think a random week-end would be fun, but not more than a week-end!
ps: hey guys, i think he's talking about pve only, so dont whine on pvp!
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Dec 11, 2009, 01:23 AM // 01:23
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#31
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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If it's for a weekend or a month, the amount of work needed to revert everything, one item at a time, is absolutely staggering. There are many good reasons why it's not going to happen, but this one is all you really need.
Too much work. Not going to happen.
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Dec 11, 2009, 01:24 AM // 01:24
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#32
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Not too bad an idea, a month is about right.
/signed.
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Dec 11, 2009, 01:36 AM // 01:36
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#33
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Skye Marin
If it's for a weekend or a month, the amount of work needed to revert everything, one item at a time, is absolutely staggering. There are many good reasons why it's not going to happen, but this one is all you really need.
Too much work. Not going to happen.
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Not true, they could simply do a server rollback to 2005 (assuming the data still exists). That would be about as useful, logical, and enjoyable as the suggestion in this thread.
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Dec 11, 2009, 11:50 PM // 23:50
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#34
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Quote:
Originally Posted by MisterB
Not true, they could simply do a server rollback to 2005 (assuming the data still exists). That would be about as useful, logical, and enjoyable as the suggestion in this thread.
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Proof you have no idea what you are talking about.
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Dec 11, 2009, 11:52 PM // 23:52
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#35
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Skye Marin
Proof you have no idea what you are talking about.
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In case you missed the sarcasm in the post you quoted, my suggestion was not a serious one.
Of course your point is correct; it would be ridiculous to revert any or all the changes and then switch them back.
Last edited by MisterB; Dec 12, 2009 at 12:06 AM // 00:06..
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Dec 12, 2009, 03:07 AM // 03:07
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#36
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Academy Page
Join Date: Dec 2008
Location: Bananna Dipper
Guild: It Varies
Profession: W/
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Quote:
Originally Posted by sibertooth
Please place appropriate, nice, and actually helpfull comments.
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heres my comment:
why not have a weekend where i can pull my pants down and let all of GW take a turn.
come dude...sounds like a QQ cause skills get nerfed and you cant ADAPT.
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Dec 16, 2009, 03:04 AM // 03:04
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#37
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by sibertooth
Come on let's see this idea go to work! Post anything and everything about my topic you would like to say, just keep it clean
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People... disagreeing with you and saying the idea is bad isn't not clean. Maybe this idea really is just bad.
Its incredibly imbalanced. Would take a huge amount of time. Wouldn't even really make sense (several skills have gone through several nerfs and buffs and redesigns... which unnerfed version of the skill do you pick for this month when the skill has been changed 10 times). It appeals to the lowest type of gamer (those who want overpowered stuff and don't recognize the need for balanced gameplay), devalue accomplishments, screw up the economy, people who missed the week/month whatever would whine ("I was at my grandma's.... I want to use Ursan AGAIN!"), reintroduce bugs (shadow walk/dark aura... Signet of Spirits instantly killing anybody), would probablly drive AWAY just as many people as it would bring back to the game, would be incredibly confusing for new/causal players, would set a precedent where people would expect these kinds of weekends in the future, would drive away sales from GW2 from players who don't like this without actually attracting any new players, lead to new gimmick cookie cutter builds to farm, and after a few days of this bad players who couldn't beat stuff with 3 overpowered PvE skills already after this change would STILL complain that this game needs to be dumbed down even more because its too hard for them. Bad players would still be terrible and fail missions/dungeons. Good players would still exploit and dominate... just faster.
And those are just the reasons I can think off the top of my head for why this is a bad idea.
Things are nerfed for a reason. Do I really need to add any more reasons to explain why this is a bad idea?
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Dec 16, 2009, 03:21 AM // 03:21
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#38
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Jungle Guide
Join Date: Feb 2007
Location: Mallyx's pimped out Crib
Profession: Mo/A
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Quote:
Originally Posted by Winry Sagara
This is EXACTLY the reason about the nerf. The abuse of farming. THANKS REGINA.
/not signed
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Saber is only giving an idea, obviously some people enjoy farming, and taking this away from them, leads them to QQing.
I for one am against the idea.
1.This will take far too much effort, Reverting back to 2005, then back to 2009.
2.Back to the old glitchy/bugged (did i miss anything) guild wars.
3.I think this would provoke players to leave.. not come back, the economy is already messed up as it is, one full month will be grinded to the max, ectos would be at 3k/ea :P
/notsigned.
Hope this will fill ya in with why ppl aren't agreeing with it
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Dec 16, 2009, 08:52 AM // 08:52
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#39
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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While I'd love to have the minion factory back, this idea not only targets the skills that were nerfed but the ones that were buffed. Rerolling 4 years of effort put into the game so you can plain farm again isn't a valid reason.
/notsigned
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Dec 17, 2009, 03:04 PM // 15:04
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#40
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Please stop suggesting 'going back' stuff.
You can't walk forward if you go back.
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